The Continuous Relay game works on your runners' speed and endurance in a fun and competitive environment. Mark off four evenly spaced baton hand-off locations around the track. Make two teams of five runners and have two runners from each team begin at the starting location and one from each team at the other three hand-off locations. At the starting location only one runner from each team starts with the baton. Upon your starting command, each baton-holding runner runs to the first hand-off location, hands the baton to his teammate and waits while the second runner runs to the next location. The runners continue to run around the track and hand off the baton. The first team to have all its runners back to their original locations wins.
Interval Training Drill/Game
Everyone on your team can benefit from Indian Runs. This drill or game teaches your runners how to surge and recover while running. Have your runners line up in a single file, about an arm's length apart, and start running at a comfortable pace. Upon your signal, such as a whistle blow, the runner at the back must increase her pace, run past her teammates, take the lead position and resume the comfortable pace. You control the number of times the last runner moves up to the front by blowing your whistle. For a fun variation, give the front runner a water balloon and have the group start running. After a few strides, the front runner tosses the balloon over her head to the next runner. Each runner does the same until it gets to the last runner who then runs to the front and the tossing repeats. Have plenty of water balloons on hand.
Speed and Pace Game
To help your runners improve their speed and work on their pace, try an elimination game. Start with six runners and have them take their stance at a starting line on the track. Upon your "go" command, have them run one lap, with the last runner to cross the starting line is eliminated. After a short rest, have the remaining runners run a lap, with the last runner again eliminated. Continue until one runner is left. To avoid elimination, runners quickly learn how to control their pace and when to make a surge toward the finish line.
Race-Start Concentration Game
Young runners tend to take off too early -- when they hear the words "get set" instead of the word "go." The Nerves of Steel game can help runners stay focused and patient at the start of their race, and avoid false starts. Mark off a distance of about 30 meters from a start line and have your runners find a race partner. One pair steps up to the line and with your command "get set," takes their starting stance. Tell them that you will pause one to four seconds before giving the "go" command. If a runner commits a false start, he automatically loses the race. Otherwise both runners sprint toward the finish line, the loser is eliminated and the winner finds another partner. Repeat with another pair and continue with more races until one runner is left.